Too Engrossed to notice
I'm an avid player of videogames(I detest the word gamer because mainstream media has effectively ruined it for me now) and I've played a significant number of games over the years. With genres varying from Real Time Strategy to Racing, I'd like to think that I've tried a little of it all.
I think one of the essential things about videogames that make it so alluring as a medium is its ease of escapism. With a piece of art or book or movie, one must empathize with the characters to truly immerse themselves in that world but for videogames that barrier to entry is removed.
In a sense its an ability to experience and do things without any consequences of significance that makes videogames so desirable as they are. One such game for me was Dishonored(yes it spells honour like that because it's made by an American Game Studio).
Dishonored
In Dishonored the player controls Corvo Attano, Lord Protector(Think head bodyguard) to the Empress Jessamine of Dunwall. The story of the game sets off with the Empress' assassination(yeah she didn't stick around for long) at the hands of a mysterious assassin with supernatural powers, Corvo is framed for the incident by some corrupt Royal officials looking to usurp the throne(the rightful heir-Emily the daughter of the Empress was also kidnapped in the incident). Corvo is thrown in the prison to await his death but he manages to break out and gains powers of his own to set out through the plague ridden Dunwall, to take vengeance on the conspirators and rescue Emily.
It's a fairly cliché story in a sense- very Count Of Monte Cristo-esque and yet I think that even the most rudimentary and simple ideas when applied with excellent execution can be extremely beautiful in their result. Dishonored is a prime example for that.
The most enthralling part of Dishonored is Corvo's powers, he can possess people, teleport himself. slow(even stop) time and can even create swarms of plague infested rates who devour hapless enemies in a macabre dance of death. All of this leads to a lot of player driven choices to engage in a variety of ways to dispose of your enemies.
You could freeze time and shoot a crossbow bolt at his head and summon a swarm of rats at his feet with the result of his instant decapitation and the devouring of the rest of his body by the rats- Vivid, yes.
However, there is another option available to you as an alternative. You could choose to be the bigger man, you could choose to just avoid them entirely using your abilities to at most knock them out non-lethally, in fact you can do the same to your targets. It is a more difficult route without the aforementioned satisfaction of using your powers to their fullest extent but they result in a good ending where you manage to restore piece to the empire.
Someone's who's playing the game blind(for the first time) however won't know of this and therefore will likely go all out on a murdering spree resulting in a ending that honestly leaves one kind of dazed the first time around. You turn out to have influenced the young Lady Emily who you rescue at some point in the game and she transforms into a paranoid megalomaniac with a penchant for bloodlust, while you yourself have become the one thing that you set out to prove wrong, a cold blooded murderer.
What's all this got to do with anything?
Now I hear you thinking, what was the point of telling us all about this game that you played at some point Aby? How is it relevant to this post?
I just wanted to tell you guys about this game that I thought was really cool...is what would get me killed but no, I mentioned this game and specifically the latter instance in regards to the topic at hand.
Ever walk into a room and just completely forget why you came in there in the first place because you were thinking about something else? That is called being engrossed or specifically being in a state of deep thought or concentration. Being engrossed is a natural trait of human beings that allows them to concentrate on a single issue at the cost of reduced ability to multitask.
Earlier when I mentioned the second ending in Dishonored, why do you think people even got that ending in the first place? It's because they killed too much people in the game- straight forward answer, yes but why did they kill too many people?
A few answers come to mind: "I didn't know that you could spare people"(nonsense the game is very clear on your ability to do so) "I thought that I had spared enough people", "it was just too fun killing people."
Those last two answers are in particular interesting because they suggest that people knew what they were doing but rather than considering any potential long-term ramifications they were just enjoying the short term benefits. This resulted in them tunnel visioning on one thing and ignoring another.
In a way we as people are like Corvo(the evil one anyway), however there are no retries nor loading of saves for our lives.
"Ignorance is bliss"
William Shakespeare DOES have a quote on the matter but ironically it is critical of this notion and even contrary to it. His quote is "Ignorance is the curse of God; knowledge is the wing wherewith we fly to heaven".
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